AI Insights · Timothy · January 2023
Top 5 Boxing Games on iOS in Netherlands Q4 2022
Explore the performance of the top 5 boxing games on iOS in the Netherlands during Q4 2022, focusing on weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 boxing games on the iOS platform in the Netherlands showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the trends for each game.
EA SPORTS™ UFC® 2 experienced fluctuations in its weekly revenue, peaking at around $198 in late October and then experiencing a drop to $47 in early December. Weekly downloads saw a high of 439 in mid-November but dipped to 130 by the end of the month. Active users remained relatively stable, with a slight increase towards the end of December, reaching approximately 4.2K.
Real Boxing 2 showed a mixed trend in revenue, peaking at $159 in mid-November and then declining to $26 in early December. Downloads peaked at 576 in late October but dropped to 109 by the end of November. Active users saw significant fluctuations, starting at 777 in late September and reaching a low of 215 in early December before climbing back up to 739 by the end of the year.
WWE Mayhem had a notable peak in revenue around mid-October at $130, followed by fluctuations and ending the year at $49. Downloads were highest in early November with 474, but they declined significantly to 39 in mid-December. Active users peaked at 657 in early November before dropping to around 243 by the end of December.
MMA Manager 2: Ultimate Fight experienced a peak in revenue in late September at $143, followed by a decline and a slight recovery to $118 in mid-December. Downloads fluctuated, with a high of 213 in mid-December and a low of 50 in early October. Active users saw a peak of 648 in late October, dropping to 518 by the end of December.
Boxing Star: Real Boxing Fight showed an upward trend in revenue, peaking at $116 in mid-December. Downloads saw a significant increase in mid-December at 424, following a low of 28 in late November. Active users also fluctuated, with a significant peak of 1.2K in mid-December.
These trends highlight the dynamic nature of user engagement and monetization for boxing games on iOS in the Netherlands. For more detailed insights, visit Sensor Tower.